
The 2002 Rotorua 10-Man Tournament
Paul 'Spider' McKay
Rotorua was host to an untried event for NZ on the 5th of May, a ten man hopper
ball event using a combination of Super Air and concept barricades. Personally I
thought the small plywood barricades would fall over at the first touch, but they
were pegged into the ground like their inflatable counterparts.
Anyway I arrived late (got the venue wrong) arrived in time to see the end of the
2nd game. I was surprised to see that they had quite a crowd of spectators that had
probably never seen the game before, or at least not at the level they were
witnessing.
Teams in attendance were:
Tag & Release.
Damage.
TNT.
Saints.
Phantom.
Katipo.
With the number of players on the field at one time, and the limitation of a hopper
of paint, the games went quite quickly, lots of cover, lots of calls going (some of
them at the referees), so for the spectator’s it was quite eye catching seeing all
these people in bright uniforms running around shooting one another.
A few of the games where I wasn’t lost in taking photo’s and watching play’s that
I found amusing through to impressive I took notes on some.
Phantom Vs TNT was fairly evenly balanced until Phantom knocked a couple of
the TNT players of the field which was quickly evened back up again to a standoff
of four to three until Phantom performed a bunker move that ended up fatal for
TNT.
An amusing game was had between Katipo and Phantom. They were pretty much
evenly set on the field (about 6 or so left on each side) when a Phantom player
punched through on the right and managed to take out the entire remaining
Katipo team from their flank only to be taken out by their own player when he
was coming back up the field to get the flag. Very impressive work by the
Phantom player.
Saints Vs Katipo was an interesting one. Katipo kept taking out Saints players
with regularity, only to be stung by a bunker move up the centre of the field by
Saints, the Saint player took out two players, but was hit, the marshals put one
Katipo player back in play, but the Saints in the confusion sent another player up
the middle and took out a number of Katipo players, and then it was pretty much
over.
Katipo Vs Damage was one that I didn’t expect. The game was pretty much even,
for most of the game, right up to the last 60 seconds. One Katipo Vs two Damage
players resulted in a paint slinging match until they realised that no one had any
paint left. The remaining Katipo player grabbed the flag and started off up the
field, only to be tagged by the last remaining paintball on Damage’s inventory.
Damage then picks up the flag and runs to the flag station only to be beaten by the
clock only feet away from hanging the flag.
At the end of the day, someone has to win and it turned out to be:
| T&R | 335 |
| Damage | 232 |
| Phantom | 206 |
| Saints | 178 |
| Katipo | 135 |
| TNT | 56 |
I think the fortunate few people that managed to spot the event and watch from
the sideline, probably had the most fun, especially the small kids that couldn’t wait
to get out on the field to pick up the paint. Not entirely sure what they would do
with it, but they all burst on the field when given the all clear that the day’s play
was over.
Comments on the event were mixed, but most of the people that I spoke to
enjoyed the event. 20 players on the field and fixed amount of paint required.
Easy to organise for and fun to play in.